Origins
A character's origin story not only explains why they became a hero and how they developed their powers, but can also have ramifications on other aspects of the character's life. The following table lists six broad categories of "classic" origins and suggestions for components for the character's archetype.
Players may choose an origin, roll 1d6 and determine their character's origin randomly, or work with their GM to create a custom origin.

Accident
You were struck by lightning, caught in a mutagenic chemical spill, or bitten by a radioactive fire ant.
Suggested Personas- Any
Suggested Limitations- Social Vulnerability
- Uncontrolled Ability

Childhood Trauma
As a child, you saw your parents murdered, your homeland ravaged by war, or experienced first-hand the evils of capitalism.

Natural Variation
Whether by the vagaries of mutation or simply being at the edge of human capability, you can do things that no one else can.
Suggested Personas- Any
Suggested Limitations- Social Bigotry
- Uncontrolled Ability

Science Gone Awry
Someone (maybe you?) was doing "Science!" and you failed to stand back far enough.
Suggested Limitations- Physical Vulnerability
- Social Vulnerability

Secret Experiment
You were a subject of experimentation in some secretive government lab trying to create super-soldiers, cure cancer, or discover the mysteries of the IRB.
Suggested Limitations- Extrinsic Power
- Nemesis

Uncanny Object
You found a mysterious amulet, cursed gem, or glowing meteorite, and your life was irrevocably changed.
Suggested Limitations- Consumable Power
- Extrinsic Power