Personas
A character's persona represents who they are as a person. Each persona listed below provides recommendations on attributes, abilities, skills, and a framework for what their every day life looks like. Choose one persona or work with your GM to construct a custom persona that best fits your vision of your character.

Agent
- Core Die
- +1 die to Prowess
- Refinement Dice
- +1 die to Language » Common
- +1 die to Bluffing & Tells
- +1 die to Espionage
- +1 die to Unarmed Combat
- +1 die to Weapons » Modern Small Arms
- +1 die to Adrenaline Rush, Catlike Grace, Physical Conditioning, or Tactical Awareness
- +1 additional Refinement Die
Suggested Power Profiles- Teleporter
- Were
-
Suggested Origin Stories - Secret Experiment
- Uncanny Object

Cop
- Core Die
- +1 die to Prowess
- Refinement Dice
- +1 die to Language » Common
- +1 die to Armor » Light
- +1 die to First Aid
- +1 die to Piloting » Car
- +1 die to Weapons » Modern Small Arms
- +1 die to Adrenaline Rush, Intimidating Demeanor, or Physical Conditioning
- +1 additional Refinement Die
Suggested Power Profiles- Elemental
- Tank
-
Suggested Origin Stories - Accident
- Childhood Trauma

Everyman
- Core Die
- +1 die to Any Core Attribute
- Refinement Dice
- +1 die to Language » Common
- +1 die to History » Character's Society
- +1 die to Piloting » Car
- +1 die to Gift of Gab, Jack of All Trades, or Social Butterfly
- +3 additional Refinement Dice
Suggested Power Profiles- Any
-
Suggested Origin Stories - Accident
- Natural Variation

Journalist
- Core Die
- +1 die to Smarts
- Refinement Dice
- +2 dice to Language » Common
- +1 die to Bluffing & Tells
- +1 die to History » Character's Society
- +1 die to Research Methods
- +1 die to Gift of Gab, Jack of All Trades, or Multitasking
- +1 additional Refinement Die
Suggested Power Profiles- Mimic
- Speedster
-
Suggested Origin Stories - Science Gone Awry
- Uncanny Object

Medic
You're a doctor, nurse, or first responder.
- Core Die
- +1 die to Smarts
- Refinement Dice
- +1 dice to Language » Common
- +1 die to Biology
- +1 die to First Aid
- +1 die to Medicine
- +1 die to Healthy Immunity, Multitasking, or Spatial Sensitivity
- +2 additional Refinement Dice
Suggested Power Profiles- Blaster
- Ubermensch
-
Suggested Origin Stories - Natural Variation
- Uncanny Object

Prodigy
- Core Die
- +1 die to Smarts
- Refinement Dice
- +1 die to Language » Common
- +1 die to Chemistry
- +1 die to Engineering
- +1 die to Physics
- +1 die to Programming
- +1 die to Intense Concentration, Jack of All Trades, or Multitasking
- +1 additional Refinement Die
Suggested Power Profiles- Mechanic
- Psi
-
Suggested Origin Stories - Natural Variation
- Science Gone Awry

Rogue
- Core Die
- +1 die to Prowess
- Refinement Dice
- +1 die to Language » Common
- +1 die to Bluffing & Tells
- +1 die to Lock Picking
- +1 die to Sleight of Hand
- +1 die to Unarmed Combat
- +1 die to Catlike Grace, Quick Reflexes, or Uncanny Luck
- +1 additional Refinement Die
Suggested Power Profiles- Teleporter
- Trickster
-
Suggested Origin Stories - Natural Variation
- Uncanny Object

Scientist
You're a Scientist with a capital S.
- Core Die
- +1 die to Smarts
- Refinement Dice
- +1 die to Language » Common
- +1 die to Biology
- +1 die to Chemistry
- +1 die to Physics
- +1 die to Research Methods
- +1 die to Action Autopilot, Intense Concentration, or Multitasking
- +1 additional Refinement Die
Suggested Power Profiles- Brute
- Speedster
-
Suggested Origin Stories - Science Gone Awry
- Secret Experiment

Scion
The child of a wealthy and powerful family, your resources give you great advantages.
- Core Die
- +1 die to Sociability
- Refinement Dice
- +2 dice to Wealth
- +1 die to Language » Common
- +1 die to Charming Demeanor, Gift of Gab, or Social Butterfly
- +1 die to Piloting » Car
- +2 additional Refinement Dice
Suggested Power Profiles- Intellect
- Mechanic
-
Suggested Origin Stories - Childhood Trauma
- Uncanny Object