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Personas

A character's persona represents who they are as a person. Each persona listed below provides recommendations on attributes, abilities, skills, and a framework for what their every day life looks like. Choose one persona or work with your GM to construct a custom persona that best fits your vision of your character.

Agent

Agent

  • Core Die
  • +1 die to Prowess
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to Bluffing & Tells
  • +1 die to Espionage
  • +1 die to Unarmed Combat
  • +1 die to Weapons » Modern Small Arms
  • +1 die to Adrenaline Rush, Catlike Grace, Physical Conditioning, or Tactical Awareness
  • +1 additional Refinement Die
Cop

Cop

  • Core Die
  • +1 die to Prowess
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to Armor » Light
  • +1 die to First Aid
  • +1 die to Piloting » Car
  • +1 die to Weapons » Modern Small Arms
  • +1 die to Adrenaline Rush, Intimidating Demeanor, or Physical Conditioning
  • +1 additional Refinement Die
Everyman

Everyman

  • Core Die
  • +1 die to Any Core Attribute
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to History » Character's Society
  • +1 die to Piloting » Car
  • +1 die to Gift of Gab, Jack of All Trades, or Social Butterfly
  • +3 additional Refinement Dice
Journalist

Journalist

  • Core Die
  • +1 die to Smarts
  • Refinement Dice
  • +2 dice to Language » Common
  • +1 die to Bluffing & Tells
  • +1 die to History » Character's Society
  • +1 die to Research Methods
  • +1 die to Gift of Gab, Jack of All Trades, or Multitasking
  • +1 additional Refinement Die
Medic

Medic

You're a doctor, nurse, or first responder.

  • Core Die
  • +1 die to Smarts
  • Refinement Dice
  • +1 dice to Language » Common
  • +1 die to Biology
  • +1 die to First Aid
  • +1 die to Medicine
  • +1 die to Healthy Immunity, Multitasking, or Spatial Sensitivity
  • +2 additional Refinement Dice
Prodigy

Prodigy

  • Core Die
  • +1 die to Smarts
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to Chemistry
  • +1 die to Engineering
  • +1 die to Physics
  • +1 die to Programming
  • +1 die to Intense Concentration, Jack of All Trades, or Multitasking
  • +1 additional Refinement Die
Rogue

Rogue

  • Core Die
  • +1 die to Prowess
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to Bluffing & Tells
  • +1 die to Lock Picking
  • +1 die to Sleight of Hand
  • +1 die to Unarmed Combat
  • +1 die to Catlike Grace, Quick Reflexes, or Uncanny Luck
  • +1 additional Refinement Die
Scientist

Scientist

You're a Scientist with a capital S.

  • Core Die
  • +1 die to Smarts
  • Refinement Dice
  • +1 die to Language » Common
  • +1 die to Biology
  • +1 die to Chemistry
  • +1 die to Physics
  • +1 die to Research Methods
  • +1 die to Action Autopilot, Intense Concentration, or Multitasking
  • +1 additional Refinement Die
Scion

Scion

The child of a wealthy and powerful family, your resources give you great advantages.

  • Core Die
  • +1 die to Sociability
  • Refinement Dice
  • +2 dice to Wealth
  • +1 die to Language » Common
  • +1 die to Charming Demeanor, Gift of Gab, or Social Butterfly
  • +1 die to Piloting » Car
  • +2 additional Refinement Dice