Power Profiles
A character's power profile combines specific recommendations of complementary Super Abilities and Super Skills with recommendations on how to allocate dice into a template for a cohesive power set. Choose one power profile or work with your GM to construct a custom power profile that best fits your vision of your character.
Individual allocations will vary based on what Limitations are chosen for the character and whether the character has any refinement dice left over from Persona allcoation.

Blaster
You can shoot blasts of energy from your eyes, your fists, or... other places?
- Refinement Dice
- +2 dice to Energy Manipulation
- +1 die to Absorb Attack
- +2 dice to Energy Blast
- +1 die to Energy Beam
Suggested Limitations- Consumable Power
- Uncontrolled Ability
-
Suggested Personas - Everyman
- Rogue

Brute
Your super strength and physical powers make you a formidable foe.
- Refinement Dice
- +2 dice to Super Strength
- +1 die to Super Durable
- +1 die to Super Catch
- +1 die to Super Punch
- +1 die to Super Toss
Suggested Limitations-
Suggested Personas

Elemental
You can harness and maipulate an elemental force.
- Refinement Dice
- +3 dice to Elemental Power » *
- +1 die to Elemental Manipulation
- +1 die to Elemental Blast
- +1 die to Elemental Shield
Suggested Limitations-
Suggested Personas

Intellect
Your super-genius makes you a powerful threat
- Refinement Dice
- +3 dice to Super Smarts
- +1 die to Mastery
- +2 dice to Prognostication
Suggested Limitations-
Suggested Personas

Mechanic
You make up for your lack of overt super powers by making your own.
- Refinement Dice
- +3 die to Super Smarts
- +1 die to Mastery
- +2 dice to Super Implementation
Suggested Limitations- Consumable Power
- Extrinsic Power
-
Suggested Personas

Mimic
You can make yourself look like anyone, making you the perfect infiltrator.
- Refinement Dice
- +2 dice to Shapeshifting
- +1 die to Healing Factor
- +1 die to Human Shape
- +1 die to Mimic Human » *
- +1 die to Mimic Human » *
Suggested Limitations-
Suggested Personas

Psi
Your mind has power over matter—and other people's minds.
- Refinement Dice
- +2 dice to Psionic Power
- +1 die to Locate Mind
- +1 die to Alter Perceptions
- +1 die to Read Thoughts
- +1 die to Telekinesis
Suggested Limitations-
Suggested Personas

Speedster
You move so fast even you lose track sometimes.
- Refinement Dice
- +2 dice to Super Speed
- +1 die to Healing Factor
- +1 die to Phase Through Objects
- +1 die to Static Fling
- +1 die to Water Run
Suggested Limitations-
Suggested Personas

Supersoldier
- Refinement Dice
- +1 die to Super Agility
- +1 die to Super Durable
- +1 die to Healing Factor
- +1 die to Super Speed
- +1 die to Super Strength
- +1 die to Super Punch
Suggested Limitations-
Suggested Personas

Tank
- Refinement Dice
- +2 dice to Super Durable
- +2 dice to Healing Factor
- +2 dice to Super Strength
Suggested Limitations-
Suggested Personas

Teleporter
- Refinement Dice
- +3 dice to Teleportation
- +1 die to Super Agility
- +1 die to Bamf Strike
- +1 die to Chain Bamf
Suggested Limitations-
Suggested Personas

Trickster
- Refinement Dice
- +2 dice to Energy Manipulation
- +1 die to Teleportation
- +1 die to Manipulate Light
- +1 die to Form Illusion
- +1 die to Animate Illusion
Suggested Limitations-
Suggested Personas

Ubermensch
- Refinement Dice
- +4 dice to Super Agility
- +4 dice to Super Durable
- +3 dice to Super Speed
- +3 dice to Super Strength
Suggested Limitations-
Suggested Personas

Were
- Refinement Dice
- +2 dice to Shapeshifting
- +2 die to Healing Factor
- +2 dice to Animal Shape » *
Suggested Limitations-
Suggested Personas