Species & Archetypes
Species
In addition to the human species described in ’Verses Core, the following species are playable as characters in Spellweavers.
Alinar Species
The alinar spieces is humanoid in body plan. By human standards, alinari tend to be extremely thin and slight, with sharp features and disproportionately large eyes. The average alinari displays a higher-than-human-average dexterity and intelligence.
Alinari are intensely social and form deep connections among large extended families. It is often noted by others that alinari "all seem to know each other," an apt, if hyperbolic, aphorism.
The actor has 1 die each allocated to any 2 Language » * skills. Language » Common and Language » Alinari are recommended.
Alinar have an innate telepathic ability, allowing them to communicate mind to mind. Each alinar begins with 1 die allocated to Alinari Telepathy. Additional refinement dice may be allocated as with other abilities. Alinari telepathy has the following features:
Spend 1AD and send a message telepathically to another actor. The receiving actor must have at least one Language » * allocated to understand the message. The receiving actor cannot respond in kind unless they also have this ability and spend AD, although other abilities and skills may mimic these effects.
The message is limited to 25 words for each allocated die.
The range of sending is limited to 30m for each allocated die.
Allows the alinar to send an intense burst of telepathic noise to another actor, causing pain and exhaustion.
Ability + SMR + 2AD → 2S@5m,10 1EX/SM
The actor has 1 additional Refinement Die to allocate.
Farunga Species
Farunga are generally humanoid in body shape, although they are notably shorter and stouter than most humans. Their facial features are characterized by a smooth, sloping brow, widely-set eyes, elongated and pointed ears, and a distinct lack of facial hair irrespective of sex. Farunga do not exhibit typical signs of sexual dimorphism such as differences in size or bone-structure.
Socially, farunga tend to be aloof and distant
The actor has 1 die each allocated to any 2 Language » *. Language » Common and Language » Farungai are recommended.
Farunga are attuned to the vibrations of the In-between. This ability allows farunga actors to sense imminent danger. Each farunga begins with 1 die allocated to Farungar Sixth Sense. Additional refinement dice may be allocated as with other abilities.
Farungar sixth sense has the following features:
Allocated dice may be added to the dice pool for any Dodge or Watch actions.
Allocated dice may be added to a dice pool or used on their own without AD to contest any PRW or TUF based attacks against the farunga.
The actor has 1 additional Refinement Die to allocate.
Archetypes
The Burglar
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Apply:
- 1 die to any core attribute. Prowess is recommended.
- 1 die each to the Charming Demeanor and Catlike Grace abilities.
- 6 dice to any abilities or skills. 1 each to: Sleight of Hand, Stealth & Skulking, Lock Picking, Weapons » Short Blades, Armor » Light, and Bluffing & Tells is recommended.
Recommendations for Refinement Dice allocation:
- Allocate additional Prowess-based skills.
- Allocate abilities that enhance PRW capabilities.
- Allocate additional dice to key skills and abilities such as Stealth & Skulking, Lock Picking, and Catlike Grace.
Core Dice allocation should prioritize Prowess and Sociability.
The Lifecaller
You felt the call of the In-between for years before you knew what it was. You heard others talk of fearful things: of shadows and dark pacts and nightmares lurking just out of sight. You’ve seen the mystical contrivances of those who’ve taken on the Spellweaver moniker—their arcane tracery and occult aires.
For you, it is neither darkness nor mysticism nor craft. It is simply this: The In-between calls to you with a voice of warmth and love. It fills you with comfort and wonder and life. No, for you it is a calling. It is instinctive. Calling the power is a reflex, like using your own voice.
Apply:
- 1 die to any core attribute. Toughness is recommended.
- 1 die each to the Channel Life and Channel Power abilities.
- 6 dice to any abilities or skills. 1 each to: Call » Light, Call » Healing, Call » Flame, Weapons » Staves, Armor » *, and Physical Conditioning is recommended.
Recommendations for Refinement Dice allocation:
- Allocate abilities that unbind EX, such as Adrenaline Rush.
- Allocate additional Call » * skills.
- Allocate additional dice to key skills and abilities such as Call » Healing, Call » Life, Channel Life, Channel Power, and Physical Conditioning.
Core Dice allocation should prioritize Toughness and Prowess.
The Spellweaver
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Apply:
- 1 die to any core attribute. Smarts is recommended.
- 2 dice to the Channel Power ability.
- 1 die to the Multitasking ability.
- 5 dice to any abilities or skills. 1 each to: Spin » Matter, Spin » Energy, Spin » Connection, Weave » Focus, Weave » Intention, and Physical Conditioning are recommended.
Recommendations for Refinement Dice allocation:
- Allocate additional Spin » * & Weave » * skills.
- Allocate abilities that unbind EX, such as Adrenaline Rush.
- Allocate additional dice to Spin » * & Weave » * skills and abilities such as Channel Power, Multitasking, and Physical Conditioning.
Core Dice allocation should prioritize Smarts and Toughness.
The Warrior
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Apply:
- 1 die to any core attribute. Toughness or Prowess are recommended.
- 1 die each to the Physical Conditioning and Intimidating Demeanor abilities.
- 6 dice to any abilities or skills. 1 each to: Weapons » *, Weapons » Bows, Armor » *, Armor » Shields, Intimidation, and Unarmed Combat is recommended.
Recommendations for Refinement Dice allocation:
- Allocate additional combat skills.
- Allocate abilities that provide additional combat capabilities, such as Beastial Howl.
- Allocate additional dice to key weapon & armor skills and abilities such as Weapons » *, Armor » *, and Physical Conditioning.
Core Dice allocation should prioritize Toughness and Prowess.