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Special Status Conditions

In addition to damage and exhaustion, the following conditions apply to actors in special situations and impart specific effects above and beyond damage and exhaustion. ’Verses Expansions may define additional conditions specific to individual game worlds.

Afraid

An actor with the afraid condition has their AD reduced by 1, and any SMR-related tests are at -2 dice for the duration. The actor can not willingly move closer to the source of their fear, unless at that source’s command, and cannot attack it.

Attempts to resist an instruction that is the result of the influence action made by the source of the actor’s fear are limited to the actor’s SOC attribute, with no additional dice.

Charmed

An actor with the charmed condition has their AD reduced by 1, and any SMR-related tests are at -2 dice for the duration. The actor can not willingly move further from the source of their charm unless at that source’s command.

Attempts to resist an instruction that is the result of the influence action made by the source of the actor’s charm are limited to the actor’s SOC attribute, with no additional dice.

Immobilized

An actor with the immobilized condition is unable to use or move part or all of their body. When partial, the condition name will be followed by the list of immobilized parts in parentheses. If the condition is written with no details, the actor is fully immobilized.

While fully immobilized, the actor cannot use AD for any action except the Rest action or attempts to challenge the immobilization (for example, when grappling).

While any parts of the actor are immobilized, the actor may not use those parts in any action or skill, including attacks and parries.

Moribund

Occurs when a biological actor is at zero HP but before death, or when a construct or incorporeal actor is no longer functional but not yet destroyed.

An actor with the moribund condition may not take any actions except Survival Rolls. Actors with the moribund condition are also Unconscious.

Prone

The actor’s body is flat on the ground or floor. The actor receives the benefits of partial obstructive cover at ranges greater than 10m. When prone, an actor may not take the dodge or parry action or use any two-handed melee weapon, and are -1 die to any melee attacks. Biological actors receive +1 die to any rest actions when prone.

Rising from prone requires (5-PRW)AD for biological actors.

This condition is not applicable to some constructs and all incorporeals.

Sickened

Occurs when a biological actor is affected by illness or poison, or when a construct or incorporeal actor is affected by an analogous effect (such as corrosion for a construct).

An actor with the sickened condition has their AD reduced by 3 and binds 1AD to EX every round, unless they spend at least 1AD on the Rest action for the duration of the condition.

Stunned

An actor with the stunned condition has their AD reduced by 4 and all PRW and SMR-related tests are at -2 dice for the duration. An actor with this condition may not take the Watch, Await, Dodge, or Parry actions.

Unconscious

Occurs when a biological actor is unconscious, or when a construct or incorporeal actor is affected by an analogous effect such as a construct being powered down.

An actor with the unconscious condition has zero AD for the duration. Biological actors with the unconscious condition are also Prone. While unconscious, the actor may not take any actions, make any movements, or interact with other actors.

Another actor may attempt to awaken the unconscious actor with SOC + #AD → 4S