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Ancient Weapons (TEC 1)

Axes

Axes are used with the Weapons » Axes skill.


Battle Axe

1S
3(s)
1
3kg
300

Image of Battle Axe

A long-handled war axe designed for cleaving.


Great Axe

2S
4(s)
2
6kg
600

Image of Great Axe

An extremely large axe designed for cleaving armor and inflicting heavy wounds.


Hand Axe

1S
2(s)
1
500g
50

Image of Hand Axe

A small hatchet-like axe for single-hand use and balanced for throwing. When thrown, attack is not chainable.

Bludgeons

Bludgeons are used with the Weapons » Bludgeons skill.


Truncheon

1S
2(c)
1
300g
30

Image of Truncheon

Any stick, baton, or weighted rod used as a blunt weapon.


Mace

1S
3(c)
1
2kg
50

Image of Mace

A rod with a heavy weighted or spiked head.


Maul

1S
4(c)
2
9kg
80

Image of Maul

A heavy sledge or war hammer.


War Hammer

1S
3(c)
1
3kg
200

Image of War Hammer

A hammer made for attacking armored foes.

Bows

Bows are used with the Weapons » Bows skill.


Long Bow

2S@10m,30,50,70,90
2(p)
2
1kg
400

A bow with long limbs for increased range and power.

Image of Longbow


Short Bow

2S@10m,20,30,40,50
2(p)
2
800g
200

Image of Short Bow

A bow with short limbs ideal for firing from horseback or in tight quarters.

Crossbows

Crossbows are used with the Weapons » Crossbows skill.


Crossbow

1S@15m,35,50,70,90
2(p)
2
3kg
300

Image of Crossbow

A bow assembly mounted in a rifle-like grip with a trigger and a winch & pulley system for drawing the bow limbs.


Hand Crossbow

1S@5m,10,15,20
2(p)
1
1kg
200

Image of Hand Crossbow

A small crossbow designed for single-hand use and short ranges.


Heavy Crossbow

1S@20m,40,70,90,110
3(p)
2
8kg
500

Image of Heavy Crossbow

A large crossbow with heavy bow limbs and a heavier draw weight for increased range & power.

Polearms

Polearms are used with the Weapons » Polearms skill.


Halberd

2S@3m,2
3(s)
2
7kg
400

A long polearm with an axe head.

Image of Halberd


Pike

1S@3m,2
2(p)
2
5kg
300

A long polearm with a spearpoint.

Image of Pike

Short Blades

Short Blades are used with the Weapons » Short Blades skill.


Dagger

2S
1(s) or 1(p)
1
500g
40

Image of Dagger

A short blade balanced for thrusts, slashes, & throwing. A dagger always produces puncturing (p) damage when thrown. When thrown, attack is not chainable.


Short Sword

1S
1(s) or 2(p)
1
1kg
200

Image of Short Sword

A double-edged sword for thrusts & slashes.


Smallsword

1S
1(p)
1
600g
170

Image of Smallsword

A short, light dueling sword similar to a small rapier with a sharp point for thrusting.


Wakizashi

1S
2(s) or 2(p)
1
800g
700

Image of Wakizashi

A curved, single-edged sword designed for slashing & often paired with a katana.

Staves

Staves are used with the Weapons » Staves skill.


Naginata

2S
3(s) or 2(p)
2
3kg
800

A short polearm with a curved blade on one end.

Image of Naginata


Quarterstaff

1S
2(c)
2
2kg
50

A short polearm or staff.

Image of Quarterstaff


Spear

2S
2(p)
2
1kg
80

A short polearm with a spearpoint.

Image of Spear

Swords

Swords are used with the Weapons » Swords skill.


Claymore

2S
4(s)
2
3kg
1,200

A very large two-handed sword capable of great sweeping slashes.

Image of Claymore


Katana

1S
3(s) or 3(p)
1
1kg
1,200

Image of Katana

A curved, single-edged long-bladed sword designed for slashing attacks.


Longsword

1S
3(s) or 2(p)
1
2kg
400

Image of Longsword

A broad, long-bladed sword fit for thrusting & slashing attacks.


Rapier

1S
2(p) or 1(s)
1
1kg
600

Image of Rapier

A slender, long-bladed sword designed for thrusting & slashing attacks.

Hand Grenades

Hand Grenades are used with the Weapons » Hand Grenades skill. All grenade attacks are indirect.


Greek Fire Jar

1S@3m,5,7,10
5(r)HP@1m,2
800g
40

Image of Greek Fire Jar

A ceramic or glass jar filled with napalm-like incendiary, thrown with a lit cloth wrapping. On impact, the jar breaks and the contents are ignited by the flaming cloth.


Iron Bomb

2S@3m,5,7,10
8(b)HP@1m,2,3
1kg
60

Image of Iron Bomb

An iron shell filled with gunpowder primed with a fuse.


Pepper Bomb

1S@2m,5,10,15
200g
20

Image of Pepper Bomb

A small explosive charge that spreads a cloud of fine powder that irritates the eyes and nose. On detonation, all actors in a 3m diameter circle have the Sickened condition for 1 round/SM.

An actor who is within this radius, is aware of the impending attack, and has reserved 1 or more AD for the dodge action may attempt to reduce the duration of the condition. The actor rolls dice as usual for a dodge, and subtracts the number of successes from the number of rounds determined by the attack's success margin (one round less for each success).