Ancient Weapons (TEC 1)
Axes
Axes are used with the Weapons » Axes skill.
Battle Axe
A long-handled war axe designed for cleaving.
Great Axe
An extremely large axe designed for cleaving armor and inflicting heavy wounds.
Hand Axe
A small hatchet-like axe for single-hand use and balanced for throwing. When thrown, attack is not chainable.
Bludgeons
Bludgeons are used with the Weapons » Bludgeons skill.
Truncheon
Any stick, baton, or weighted rod used as a blunt weapon.
Mace
A rod with a heavy weighted or spiked head.
Maul
A heavy sledge or war hammer.
War Hammer
A hammer made for attacking armored foes.
Bows
Bows are used with the Weapons » Bows skill.
Long Bow
A bow with long limbs for increased range and power.
Short Bow
A bow with short limbs ideal for firing from horseback or in tight quarters.
Crossbows
Crossbows are used with the Weapons » Crossbows skill.
Crossbow
A bow assembly mounted in a rifle-like grip with a trigger and a winch & pulley system for drawing the bow limbs.
Hand Crossbow
A small crossbow designed for single-hand use and short ranges.
Heavy Crossbow
A large crossbow with heavy bow limbs and a heavier draw weight for increased range & power.
Polearms
Polearms are used with the Weapons » Polearms skill.
Halberd
A long polearm with an axe head.
Pike
A long polearm with a spearpoint.
Short Blades
Short Blades are used with the Weapons » Short Blades skill.
Dagger
A short blade balanced for thrusts, slashes, & throwing. A dagger always produces puncturing (p) damage when thrown. When thrown, attack is not chainable.
Short Sword
A double-edged sword for thrusts & slashes.
Smallsword
A short, light dueling sword similar to a small rapier with a sharp point for thrusting.
Wakizashi
A curved, single-edged sword designed for slashing & often paired with a katana.
Staves
Staves are used with the Weapons » Staves skill.
Naginata
A short polearm with a curved blade on one end.
Quarterstaff
A short polearm or staff.
Spear
A short polearm with a spearpoint.
Swords
Swords are used with the Weapons » Swords skill.
Claymore
A very large two-handed sword capable of great sweeping slashes.
Katana
A curved, single-edged long-bladed sword designed for slashing attacks.
Longsword
A broad, long-bladed sword fit for thrusting & slashing attacks.
Rapier
A slender, long-bladed sword designed for thrusting & slashing attacks.
Hand Grenades
Hand Grenades are used with the Weapons » Hand Grenades skill. All grenade attacks are indirect.
Greek Fire Jar
A ceramic or glass jar filled with napalm-like incendiary, thrown with a lit cloth wrapping. On impact, the jar breaks and the contents are ignited by the flaming cloth.
Iron Bomb
An iron shell filled with gunpowder primed with a fuse.
Pepper Bomb
A small explosive charge that spreads a cloud of fine powder that irritates the eyes and nose. On detonation, all actors in a 3m diameter circle have the Sickened condition for 1 round/SM.
An actor who is within this radius, is aware of the impending attack, and has reserved 1 or more AD for the dodge action may attempt to reduce the duration of the condition. The actor rolls dice as usual for a dodge, and subtracts the number of successes from the number of rounds determined by the attack's success margin (one round less for each success).