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Modern Weapons (TEC 4)

Modern Small Arms

These weapons are used with the Weapons » Modern Small Arms skill.


Assault Rifle

1S@20,50,100,250,500
3(b)
2
3kg
1,200

Image of Assault Rifle

A long-barreled automatic firearm designed for military use.


Handgun (large caliber)

1S@2,4,10,20,50
3(b)
1
1kg
600

Image of Large Caliber Handgun

A large-caliber semi-automatic handgun.


Handgun (small caliber)

1S@2,4,8,15,30
2(b)
1
800g
500

Image of Small Caliber Handgun

A semi-automatic handgun.


Revolver

1S@2,4,8,15,30
2(b)
1
1kg
300

Image of Revolver 4

A single-action handgun with cartridges loaded in chambers in a revolving cylinder.


Rifle

1S@20,50,100,250,500
3(b)
2
4kg
200

A long-barreled firearm with sights for accurate long-range shooting.

Image of Rifle


Sawed-off Shotgun

1S@3,5,7,10
3(b)
2
2kg
250

Image of Sawed Off Shotgun 4

A shotgun with a shorted barrel & stock for concealment & handling in close quarters. Requires a minimum of 2 hands to cycle between shots.


Shotgun

1S@4,8,15,20
3(b)
2
3kg
300

A smooth-bore pump-action firearm with a tubular magazine. Typically loaded with scattering shot for a spread pattern. Requires a minimum of 2 hands to cycle between shots.

Image of Pump Action Shotgun 4


Submachine Gun

1S@5,15,30,50,80,200
2(b)
2
3kg
1,500

Image of Submachine Gun

A compact automatic firearm designed for close quarters combat.


Military Shotgun

1S@5,10,18,25
3(b)
2
4kg
800

Image of Military Shotgun

A magazine-loaded semi-automatic shotgun often used in breaching & urban warfare.

Hand Grenades

Hand Grenades are used with the Weapons » Hand Grenades skill. All grenade attacks are indirect.


Stun Grenade

1S@5m,10,25,40
400g
80

Image of Stun Grenade

Produces a blinding burst of light & a loud bang to disorient targets during breaching.

On detonation, all actors in a 4m radius circle have the Stunned condition for 3 rounds.

An actor who is within this radius, is aware of the impending attack, and has reserved 1 or more AD for the dodge action may attempt to reduce the duration of the condition. The actor rolls dice as usual for a dodge, and subtracts the number of successes from the number of rounds determined by the attack's success margin (one round less for each success).


Frag Grenade

1S@5m,10,25,40
10(b)HP@5m,7,10,13,15
400g
100

Image of Frag Grenade

A defensive grenade that explodes in ballistic fragments.


High-Explosive Grenade

1S@5m,10,25,40
12(b)HP@2m,3,4
300g
120

Image of He Grenade

An offensive grenade that produces lethal concussive force in a small radius.