Modern Weapons (TEC 4)
Modern Small Arms
These weapons are used with the Weapons » Modern Small Arms skill.
Assault Rifle
A long-barreled automatic firearm designed for military use.
Handgun (large caliber)
A large-caliber semi-automatic handgun.
Handgun (small caliber)
A semi-automatic handgun.
Revolver
A single-action handgun with cartridges loaded in chambers in a revolving cylinder.
Rifle
A long-barreled firearm with sights for accurate long-range shooting.
Sawed-off Shotgun
A shotgun with a shorted barrel & stock for concealment & handling in close quarters. Requires a minimum of 2 hands to cycle between shots.
Shotgun
A smooth-bore pump-action firearm with a tubular magazine. Typically loaded with scattering shot for a spread pattern. Requires a minimum of 2 hands to cycle between shots.
Submachine Gun
A compact automatic firearm designed for close quarters combat.
Military Shotgun
A magazine-loaded semi-automatic shotgun often used in breaching & urban warfare.
Hand Grenades
Hand Grenades are used with the Weapons » Hand Grenades skill. All grenade attacks are indirect.
Stun Grenade
Produces a blinding burst of light & a loud bang to disorient targets during breaching.
On detonation, all actors in a 4m radius circle have the Stunned condition for 3 rounds.
An actor who is within this radius, is aware of the impending attack, and has reserved 1 or more AD for the dodge action may attempt to reduce the duration of the condition. The actor rolls dice as usual for a dodge, and subtracts the number of successes from the number of rounds determined by the attack's success margin (one round less for each success).
Frag Grenade
A defensive grenade that explodes in ballistic fragments.
High-Explosive Grenade
An offensive grenade that produces lethal concussive force in a small radius.