Ammunition
Weapons with the Reload feature require ammunition. The following table lists common ammunition types across all TEC levels with their associated weapons, any applicable damage bonuses, a per-shot weight (rounded to the nearest 10g), and a per-shot value.
Damage bonuses for ammunition are applied once per attack, not per success margin.
Ammunition (all TEC levels)
Type | Weapons* | Dmg+ | Wt Ea. | Value Ea. |
---|---|---|---|---|
Ancient (TEC 1) | ||||
Arrow | Bows | — | 20g | 1 |
Bolt | Crossbows | — | 20g | 1 |
Broadhead Arrow | Bows | +2(s) | 30g | 3 |
Broadhead Bolt | Crossbows | +2(s) | 30g | 3 |
Pre-Industrial (TEC 2) | ||||
Buck & Ball Load | Blunderbuss, Dragon | +1 | 50g | 2 |
Lead Ball | Musket, Flintlock Pistol | — | 10g | 1 |
Lead Shot | Blunderbuss, Dragon | — | 40g | 1 |
Minié Ball | Musket, Flintlock Pistol | +2 | 30g | 3 |
Industrial (TEC 3) | ||||
Buckshot Shell | All Shotguns | +3 | 50g | 3 |
Bullet | All Rifles, All Handguns, Revolver, Submachine Gun | — | 10g | 1 |
Shot Shell | All Shotguns | — | 40g | 2 |
Modern (TEC 4) | ||||
Armor-Piercing Bullet | Assault Rifle, Rifle | +4 | 20g | 4 |
Bean Bag Shell | All Shotguns | ⇉c† | 20g | 12 |
Hollow-Point Bullet | Assault Rifle, Rifle, All Handguns, Revolver, Submachine Gun | +3 | 10g | 2 |
Slug Shell | All Shotguns | +6 | 30g | 5 |