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Ammunition

A Minié ball, small pile of shot, a single round ball, and a pile of powder Weapons with the Reload feature require ammunition. The following table lists common ammunition types across all TEC levels with their associated weapons, any applicable damage bonuses, a per-shot weight (rounded to the nearest 10g), and a per-shot value.

Damage bonuses for ammunition are applied once per attack, not per success margin.

Ammunition (all TEC levels)

Type Weapons* Dmg+ Wt Ea. Value Ea.
Ancient (TEC 1)
Arrow Bows 20g 1
Bolt Crossbows 20g 1
Broadhead Arrow Bows +2(s) 30g 3
Broadhead Bolt Crossbows +2(s) 30g 3
Pre-Industrial (TEC 2)
Buck & Ball Load Blunderbuss, Dragon +1 50g 2
Lead Ball Musket, Flintlock Pistol 10g 1
Lead Shot Blunderbuss, Dragon 40g 1
Minié Ball Musket, Flintlock Pistol +2 30g 3
Industrial (TEC 3)
Buckshot Shell All Shotguns +3 50g 3
Bullet All Rifles, All Handguns, Revolver, Submachine Gun 10g 1
Shot Shell All Shotguns 40g 2
Modern (TEC 4)
Armor-Piercing Bullet Assault Rifle, Rifle +4 20g 4
Bean Bag Shell All Shotguns ⇉c 20g 12
Hollow-Point Bullet Assault Rifle, Rifle, All Handguns, Revolver, Submachine Gun +3 10g 2
Slug Shell All Shotguns +6 30g 5

A large variety of ammunition including arrows, broadhead arrow points, bullets, and shotgun shells