Throughout the ages, various animals have been domesticated and trained to be companions and workers. The following lists some examples of these animals and how they operate as actors within a game.
Mounts are animals which have been trained to obey commands of an actor. As animals, they are themselves biological actors, and have both attributes and Action Dice, and may obey or refuse commands, depending on their capabilities and training. Typically, a player character's animal mount will be controlled by the GM, according to the player character's commands and the context.
Core attributes listed here represent an average animal. Individual animals may vary by up to two core dice (either less or more), representing variations in animal health, capability, and intelligence.
The value of an animal is typically determined by its core attributes and its training. As with all actors, an animal's core attributes may vary.