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About These Lists

This section provides lists of useful game objects that can be used in many different game worlds. The objects in these lists are grouped by function into Weapons and Ammunition, Armor & Shields, Equipment, Vehicles, and Animals.

Availability

Each object in these lists indicates the Technology Level in which it is most appropriate to first appear. This value can be used by GMs & expansion designers to determine what objects are available based on the maximum level of technology of the game world or society in which the characters exist.

It is also reasonable for GMs and expansion designers to consider the society through which the characters move when considering object availability. Are weapons acceptable (or legal) to purchase or carry in public? How will people react to an individual wearing a ballistic vest (or full plate armor!) walking down a crowded street?

The following information on objects in each category should be considered representative examples to facilitate play in various settings. It is expected that GMs (and players in cooperation with their GMs) will interpolate and extrapolate these lists into additional items as needed to fully populate the game world with detail and nuance.

That a particular weapon, piece of equipment, or other item is not included within this section is not a verdict on its inclusion in a particular ’Verses universe.

Cost & Currency

In the following lists of objects, costs are given with no currency units. These generic lists allow use across various game worlds. The values listed are consistent with each other, and designed to be used as-is with any currency unit, whether it is gold pieces, dollars, or universal credits. If a given world’s currency is out of scale with these values the GM can simply apply a constant scale or manually adjust the prices.