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Weapons Features

Weapons in these listings may have the following features:

Chainable

Attack actions with this weapon can be chained according to the rules of Action Chaining. If the target achieves a full parry of the attack, the attack is counted as a failure for the purpose of Action Chaining.

Indirect

Attacks with this weapon follow the rules for Indirect Attacks.

Magazine

This weapon uses ammunition stored in a magazine. The number of shots that can be fired between reloads is indicated in parentheses.

 

A weapon that holds 12 shots in its magazine is declared with:

Magazine(12)

Parry

When wielded, this weapon enables the Parry action against attacks from other weapons with the Parry feature. The value indicated in parenthesese is the Parry Rating.

 

A weapon that may be used in a Parry action, with a Parry Rating of 2 is declared with:

Parry(2)

Quick

This weapon is capable of chaining a Riposte action immediately after a successful Parry.

Reload

This weapon uses ammunition and must be reloaded between attacks, spending a number of Action Dice indicated in parentheses to reload. The total number of Action Dice may be spent across multiple rounds. Associated skills may reduce the number of AD required to reload.

 

A weapon that requires 4 Action Dice to reload between shots is declared with:

Reload(4AD)

If the weapon also has the Magazine property, then the weapon need only be reloaded when the magazine is empty, though it may be reloaded before. Otherwise it must occur after each shot.

Slow

This weapon is heavy, bulky, or otherwise slow to wield. The number of Action Dice indicated in parentheses is a minimum for any attack with this weapon.

 

A weapon that requires a minimum of 3 Action Dice per attack is declared with:

Slow(4AD)

Sustainable

This weapon may be used to produce Sustained Attacks. Weapons with this feature will declare two values in parentheses. The first value is the Sustain Rate. The second is the Sustain Cost in terms of the weapon’s ammunition. These values together are reflective of the weapon’s rate of fire.

 

A weapon that may be used in a Sustained Attack, with a Sustain Rate of 3 and a Sustain Cost of 2 is declared with:

Sustainable(3, 2)

Unhanded

This weapon may be wielded with 1 hand fewer than specified at the cost of the dice penalty indicated in parentheses. This penalty does not apply when thrown.

 

A weapon that may be wielded with 1 hand fewer than indicated with a 2 dice penalty is declared with:

Unhanded(-2)

Unwieldy

This weapon is difficult to carry and maneuver due to its size. This may affect actor movement and other actions in tight spaces at the GM’s discretion.