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Ammunition

A Minié ball, small pile of shot, a single round ball, and a pile of powder Weapons with the Reload feature require ammunition. The following table lists common ammunition types across all TEC levels with their associated weapons, any applicable damage bonuses, a per-shot weight (rounded to the nearest 10g), and a per-shot value.

Damage bonuses for ammunition are applied once per attack, not per success margin.

Weapons listed here are general categories only. No attempt is made to differentiate various calibers, cartridge types, gauges, load weights, arrow length, or any other fine-grained distinctions between ammunition varieties that might impact their compatibility with specific weapons. That way lies madness.

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Armor-Piercing Bullet

20g 4TEC 4
+4

Used in all rifles.

Arrow

20g 1TEC 1

Used in all bows.

Bean Bag Shell

20g 12TEC 4
(c) Stunned for 3 round/SM

A “less lethal” round. When fired, this ammunition converts all weapon damage to Crushing (c) damage. A target hit with this round has the Stunned condition for 1 round/SM. Used in all shotguns.

Bolt

20g 1TEC 1

Used in all crossbows.

Broadhead Arrow

30g 3TEC 1
+2(s)

Used in all bows.

Broadhead Bolt

30g 3TEC 1
+2(s)

Used in all crossbows.

Buck & Ball Load

50g 2TEC 2
+1

Used in blunderbusses and dragons.

Buckshot Shell

50g 3TEC 3
+3

Used in all shotguns.

Bullet

10g 1TEC 3

A cased or caseless cartridge combining slug, powder, and ignition cap all in one. Used in all rifles, handguns, revolvers, and submachine guns.

Cartridge

20g 1TEC 2

A paper wrapper containing a pre-measured amount of Gunpowder and a Lead Ball or other ammunition appropriate to the user's weapon. The cartridge speeds up the loading process, reducing Reload time by 3AD. Using the Mend & Prepare action, actors may make their own cartridges if they have sufficient gunpowder and ammunition, and the paper to wrap them. An actor may prepare 20 cartridges in an hour, with sufficient materials.

Hollow-Point Bullet

10g 2TEC 4
+3

Used in all rifles, all handguns, revolvers, and submachine guns.

Gunpowder

20g 1TEC 2

Used in blunderbusses, dragons, flintlock pistols, and muskets, for each shot. A sufficient amount of gunpowder may also be used to improvise incendiaries or explosives.

Lead Ball

10g 1TEC 2

Used in muskets and flintlock pistols.

Lead Shot

40g 1TEC 2

Used in blunderbusses and dragons.

Minié Ball

30g 3TEC 2
+2

A tapered bullet-shaped ball with a compressable flange that seals against the barrel for faster travel and more damage. Used in muskets and flintlock pistols.

Shot Shell

40g 2TEC 3

Used in all shotguns.

Slug Shell

30g 5TEC 4
+6

Used in all shotguns.

A large variety of ammunition including arrows, broadhead arrow points, bullets, and shotgun shells