Ammunition
Weapons with the Reload feature require ammunition. The following table lists common ammunition types across all TEC levels with their associated weapons, any applicable damage bonuses, a per-shot weight (rounded to the nearest 10g), and a per-shot value.
Damage bonuses for ammunition are applied once per attack, not per success margin.
Weapons listed here are general categories only. No attempt is made to differentiate various calibers, cartridge types, gauges, load weights, arrow length, or any other fine-grained distinctions between ammunition varieties that might impact their compatibility with specific weapons. That way lies madness.
Armor-Piercing Bullet
20g 4TEC 4
Specially coated bullets with high-velocity propellent designed for higher penetration.
Used in all rifles.
Arrow
20g 1TEC 1

A standard arrow.
Used in all bows.
Bean Bag Shell
20g 12TEC 4
A “less lethal” round. When fired, this ammunition converts all weapon damage to Crushing (c) damage. A target hit with this round has the Stunned condition for 1 round/SM. Used in all shotguns.
Bolt
20g 1TEC 1

A standard bolt.
Used in all crossbows.
Broadhead Arrow
30g 3TEC 1

A wide blade-like head for extra penetration and damage.
Used in all bows.
Broadhead Bolt
30g 3TEC 1

A wide blade-like head for extra penetration and damage.
Used in all crossbows.
Buck & Ball Load
50g 2TEC 2
A combination of lead shot and a ball for one devastating shot.
Used in blunderbusses and dragons.
Buckshot Shell
50g 3TEC 3
A shotgun shell loaded with large-gauge buckshot for higher damage and stopping-power.
Used in all shotguns.
Bullet
10g 1TEC 3
A cased or caseless cartridge combining slug, powder, and ignition cap all in one. Used in all rifles, handguns, revolvers, and submachine guns.
Cartridge
20g 1TEC 2
A paper wrapper containing a pre-measured amount of Gunpowder and a Lead Ball or other ammunition appropriate to the user's weapon. The cartridge speeds up the loading process, reducing Reload time by 3AD.
Using the Mend & Prepare action, actors may make their own cartridges if they have sufficient gunpowder, ammunition, and the paper to wrap them. With sufficient materials an actor may add a number of hours spent to their Weapons » Muzzle-Loading Firearms, preparing 10 cartridges per Success Margin.
Hollow-Point Bullet
10g 2TEC 4
Bullets with soft, cup-shaped tips with scoring, designed to flatten on impact for increased damage to targets.
Used in all rifles, all handguns, revolvers, and submachine guns.
Gunpowder
20g 1TEC 2
Used in blunderbusses, dragons, flintlock pistols, and muskets, for each shot. A sufficient amount of gunpowder may also be used to improvise incendiaries or explosives.
Lead Ball
10g 1TEC 2
Used in muskets and flintlock pistols.
Lead Shot
40g 1TEC 2
Used in blunderbusses and dragons.
Minié Ball
30g 3TEC 2
A tapered bullet-shaped ball with a compressable flange that seals against the barrel for faster travel and more damage. Used in muskets and flintlock pistols.
Shot Shell
40g 2TEC 3
A shotgun shell loaded with lead shot.
Used in all shotguns.
Slug Shell
30g 5TEC 4
A shotgun shell loaded with a single bullet-like slug for maximum damage and stopping-power.
Used in all shotguns.