In this imagined exchange, Jamie and her three friends are playing an adventure in the Spellweavers universe.
As a Lifecaller, Bix is able to channel life force from the In-between, and uses that life force to power various abilities. "Awareness of the In-between" allows Bix to sense creatures that originate there.
Doing so is not free, however. Each use of this power incurs some Exhaustion, which limits Bix's ability to take action, unless she rests.
’Verses is a d6 dice-pool system with advanced features like a player-managed action economy, active defenses, action chaining, and social interaction modeling.
The idea for the ’Verses RPG System came indirectly from a reader of Common Accord. What would an "open world" exploration of the Common Accord universe be like?
From that spark came a set of simple rules which gradually expanded to encompass a variety of gameplay styles. Along the way, the rules evolved into the generic and universal system that is presented here.
K. N. Brindle played their first table-top roleplaying game in 1982 and was immediately hooked. They've played many, many, many different RPG systems across many different editions since.
They wrote A Memory of Blood and Magic, their first novel, while in grad school after leaving a 20+ year career in the software industry. They've since published three novels, including Common Accord, a "blue-collar space opera found-family heist."